Bresenham’s Circle Drawing Algorithm Step 1 Accept circle center and radius (100, 100) and radius 50 as input. Step 2 To set up initial parameters. x = 0, y = r ( y = 50 ), di = 3 - 2 * r ( di = -97). Step 3 Move the value of x from x = 0 to x = y by unit step. Step 4 Display circle pixels using eight way symmetry. ( Write 8 putpixel commands here ) Step 5 if (di <= 0) then select pixel at position ( xi + 1, yi ) di = di + 4 * xi + 6. else Select pixel at position ( xi + 1, yi - 1) di = di + 4 * xi - 4 * yi + 10. y = y - 1. Step 6 Repeat the procedure through Step 3. Step 7 End. Mid - point Circle Drawing Algorithm Step 1 Accept circle center and radius (100, 100) and radius 50 as input. Step 2 To set up initial parameters. x = 0, y = r ( y = 50 ), di = ( 5 / 4 ) - r ( di = - 49 ). Step 3 Move the value of x from x = 0 to x = y by unit step. Step 4 Display circle pixels using eight way symmetry. ( Write 8 putpixel commands here ) Ste